Creating unique servers for multiple players

  1. What do you want to achieve?

Hi! Essentially what I would like to figure out is a way to script unique servers for groups of players. If I had to compare it to anything else I would say the Raids in BloxFruits (Sorry I know) or the “Play” mode in Anime Adventures. For further explanation, players would load into a hub then could go into a room with friends or by themselves and start the “Raid”. They would then be teleported to a unique place where they have to defeat waves of enemies.

  1. What is the issue?

I’m a not familiar enough with anything besides vfx scripting, so I am not sure how to create the unique server for the groups of players with predetermined map data, etc.

  1. What solutions have you tried so far?

I have done some research on the Devforum as well as looking into TeleportService description but still haven’t quite found the answer I am looking for.

Any help would be appreciated! :slight_smile:

TeleportService:ReserveServer can reserve a server for specific players. You can then you TeleportService:TeleportAsync to teleport players to the server.

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Thanks for the quick response. I have seen some talk about this. Can the reserve server be a copy of a place? Ideally the reserve server would have a map, assets, server scripts on it’s own.

ReserveServer makes a temporary server based off an existing place.

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Thank you! Also I heard the only way to test that your code works is by publishing than playing the game. Is that correct?

I think so, since teleportation does not work within studio. (Feature request?)

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