How do I not do anything/give the player their item until they press ‘ok’ on the product?
I’m making a ‘Limited Egg’, but I don’t want to open said egg until the user clicks off of the purchase successful screen. However, MarketplaceServer.ProcessReciept runs before that happens.
Hi! Sorry, I didn’t see your message. What I mean is, you know the ‘OK’ button after you purchase the product? I want the to give the user what they bought, after they click ‘OK’. Right now, it happens before they click ‘ok’ and overlaps other UI on the screen.