I’m having lag and FPS issues on my game when around ~50 players are on it. I’m not sure what is causing it and I can’t really tell from the microprofiler. I’ve taken an recording of the server and I see a script that’s under replicator process packets that’s taking 32 ms.
Is this cause due to replication issues such as firing an event too many times? I’m not sure as there isn’t really a lot of official documentation on the microprofiler.