Hello everyone! So, I making FPS Game and I want to make Dynamic Viewmodel Bobbing for my game, because, the bobbing that I have right now looks SO bad. And I want viewmodel bobbing that similar to Games Unite.
Here is some example want I want to achieve: https://gyazo.com/e8a7f8fd209c82b9b408ccd04ea40b0a
(It’s in bad quality, but in the game, it looks REALLY good.)
What solutions have you tried so far? I didn’t find any similar topics.
Here is some code for bobbing that I have right now in my game:
bobOffset = bobOffset:Lerp(CFrame.new(math.cos(tick() * 4) * .05, -humanoid.CameraOffset.Y/3, 0) * CFrame.Angles(0, math.sin(tick() * -4) * .05, math.cos(tick() * -4) * .05), .3)
If someone can help with this, it would be really appreciated! Thanks.