The title basicly says it, just a scipt to ceck if the player is still touching the part after a touched event is fired.
Here is a simple script to do what you want, try running the script, but note that I am unable to test it as I don’t have access to your work. Anyways, I want to remind you that I didn’t write this script in a studio environment, so there’s a possibility that it may not work as intended. Let me know if it’s not worked as intented. If i fixed the issue please make sure to close your support topic by check the solution.
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local part = script.Parent
local playerTouching = false
local function onPartTouched(otherPart)
if otherPart.Parent:FindFirstChildOfClass("Humanoid") then
playerTouching = true
end
end
local function onPartTouchEnded(otherPart)
if otherPart.Parent:FindFirstChildOfClass("Humanoid") then
playerTouching = false
end
end
part.Touched:Connect(onPartTouched)
part.TouchEnded:Connect(onPartTouchEnded)
while true do
if playerTouching then
print("Player still touching the par :)")
else
print("Player is not touching the part...")
end
wait(1)
end
you know the game monkey markt if not then search it up when you buy smething in the game it will take money 1 by 1 I want that but every time if one money is taken away I need to check if the layer is still on the part get it?
The scripters on the devforum are not here to create and complete your script entirely. I have provided you with the solution, so please apply it using the information and guidance I have given you along with a table using table.insert, table.find, table.remove. If i given everything to you and you don’t longer need help close this topic by check the solution, thanks