What a simple script. I’d appreciate your help
script.Parent.Parent.ProximityPrompt.Triggered:Connect(function()
local r = game.ReplicatedStorage.shop.buy
r:FireClient("sword")
end)
What a simple script. I’d appreciate your help
script.Parent.Parent.ProximityPrompt.Triggered:Connect(function()
local r = game.ReplicatedStorage.shop.buy
r:FireClient("sword")
end)
Here is a simple script to do what you want, try running the script, but note that I am unable to test it as I don’t have access to your work. Anyways, I want to remind you that I didn’t write this script in a studio environment, so there’s a possibility that it may not work as intended. Let me know if it’s not worked as intented. If i fixed the issue please make sure to close your support topic by check the solution.
You can also like to support
Script
script.Parent.Parent.ProximityPrompt.Triggered:Connect(function(plr)
local r = game.ReplicatedStorage.shop.buy
r:FireClient(plr, "sword")
end)
Explanation
You need to put the player before, the FireClient method expects a player object as the first argument, not a string. You can read more here : RemoteEvent | Documentation - Roblox Creator Hub
Test place
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