I know local scripts only run for that specific client, but if I were to require a module that would make a chat appear above the players head in replicated storage from a module script, would that only appear for that client since it was aquired from a local script, or would it appear above my head for everyone?
Clients only run for one Person, which is the Player, requiring a ModuleScript
will have the Module run in the Environment its required in, because its a Client when it was required, it will only give you changes on the Client.
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