With the introduction of ikInstances, It makes procedural animations easy. The one drawback is when it is being used by client, where it doesn’t replicate to server, their for other clients. To work around this, I am having server handle all ikInstances, but looks a bit delayed on clients and due to the frequency of some updates, sutch as look where the camera is looking, there are a lot of remote event calls being made and this feels vary inefficient. Is there a way to do this similar to how animation instances work with playing the animation smoothly on a client side then replicating it to server? This is a probloms especially since it is being used to replace a lot of walking and movement animation tracks with procedural animations. Any advice is helpful.
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