I took the standard roblox animate script out of my character and added it to the starter character scripts and changed the run, fall and jump animation to my own animations, but in like 5 minutes I get this line of code:
AnimationTrack limit of 256 tracks for the Animator exceeded, new animations will not be played.
Every animation stops and breaks.
You can put the “Animate” script that is found in every character when they spawn underneath the “StarterCharacterScripts” and modify the animations found underneath or inside the script. You could also just modify the animations when they spawn.
just to verify, all you did was add your anim ids to the table with the weighted values within the script right?
Wait, I misunderstood the question, did you modify the animation code at all? It seems like the script is attempting to load animations over and over. If any edits were made to the code itself, revert the script and JUST modify the actual ids for your animations.