Benchmarking a RemoteEvent securely

in a client to server remoteevent, is there a way to get the timestamp the player sent said remoteevent from the server without the client passing it in as a parameter in the remoteevent itself (because this would be unsecure and easily tampered with)?

os.clock() or tick() ?

chaarrrsss

yes but how do i get the timestamp of when the client sent the event, not when the server recieved it? (if its possible at all?) its widely known that theres a delay between the sending and recieving of a remoteevent due to server/client latency