So, I encountered this weird issue
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[What do you want to achieve? ]
I made starter character skinned mesh, copied default roblox “Animate” script and configured it -
[What is the issue?] If you play a little bit it gives an error: “AnimationTrack limit of 256 tracks for one Animator exceeded, new animations will not be played”
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[What solutions have you tried so far?] I figured that only default animation causes it (“Animate” script).
I also tried grabbing this script from another baseplate again and restarting roblox studio, but it’s still the same issue.
I read that the RunAnim looping in default “Animate” script can cause this bug, but I don`t understand what part of code exactly causes this error and how to fix it
I will apreciate any help provided!