" AnimationTrack limit of 256 tracks... " error with default animations

So, I encountered this weird issue

  1. [What do you want to achieve? ]
    I made starter character skinned mesh, copied default roblox “Animate” script and configured it

  2. [What is the issue?] If you play a little bit it gives an error: “AnimationTrack limit of 256 tracks for one Animator exceeded, new animations will not be played

  3. [What solutions have you tried so far?] I figured that only default animation causes it (“Animate” script).
    I also tried grabbing this script from another baseplate again and restarting roblox studio, but it’s still the same issue.
    I read that the RunAnim looping in default “Animate” script can cause this bug, but I don`t understand what part of code exactly causes this error and how to fix it

I will apreciate any help provided!

Did you use Animator or Humanoid?