Cloning seats for each local player

How exactly could I go about cloning a local seat from ReplicatedStrorage to each player. So that each player will have their own seat part. The problem is, seats will not work if they are cloned through local scripts. But in order to clone a seat for each player, you need to use local scripts. I have looked around the DevFourm but I could not find anybody with a similar problem. Thank you.

1 Like

Im pretty sure you dont need to use local scripts to do that.
You can simply add a server script in serverscriptservice and use the PlayerAdded and CharacterAdded Like this

game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(char)
                 --script here
	end)
end)
2 Likes

I believe that you can use server scripts on server side(ServerScriptService) and some remote events or bindable events if needed to make your script.

1 Like

Like clOcky said use remote events if you have no other option to clone it other than a local script

2 Likes

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.