local tweenservice = game:GetService("TweenService")
local tinfo = TweenInfo.new(1.3,Enum.EasingStyle.Back,Enum.EasingDirection.Out)
local tween = tweenservice:Create(script.Parent,tinfo,{Position = Vector3.new(1970, 74.909, -789.806),Orientation = Vector3.new(56, -90, -180)})
script.Parent.ProximityPrompt.Triggered:Wait()
tween:Play()
Alright so I want you to create a part at the “hinge” of the chest, then weld the top to this hinge. The hinge is what everything will rotate around.
Now just tween the hinge like normal and you’ll have a better effect in which you’ll see the chest actually open.
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