Objects disappearing and reappearing milliseconds after

It’s been a few months since I’ve uploaded a post in general, however since I don’t have access to bugs and issues on the forum, I’m second guessing myself as to if this is a bug or a scripting issue.

Some arbitrary parts of the map and one of the golf balls that I am playing with (for a split second) disappear, then reappear, causing my scripts to malfunction. I’ve reinstalled roblox, checked for codes destroying certain parts of the map, but all to no avail.

Any help?

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Are there any scripts that make those parts flicker?

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The script doesn’t aim specifically at the parts that are flickering, but there are bodyforces on both of the golf balls.

Do you have any scripts that change the transparency of any object?

(Just go to a script and press CTRL + SHIFT + F and type in “transparency” to find that word in every script)

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No, I don’t set the transparency of anything, however I do use unions (script unions)

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Can you show the Workspace hierarchy? (Or just where all the scripts are)

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image

I’m also going to see if I can join in actual roblox and see if it’s a bug.

Haven’t thoroughly reviewed this but could be a part issue? Are one of the parts using transparency settings that are being influenced by a script?

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No, none of my scripts are using some sort of transparency let alone destroying a part.

Is there a possibility that a plugin could be doing this?

Also does this happen on other computers?

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I doubt this is a plugin, since I don’t have many. I haven’t checked with other computers yet, but I’ll see soon.

You’re not alone here. Whenever I make 2-D Camera Angled games, visibility clipping like this always happens. I think it’s a bug that has something to do with the graphics quality render distance. It always seems to happen randomly, but I’ve noticed that when the graphics quality is turned all the way up it doesn’t happen or just happens significantly less. Not that that’s a good solution, because not every player is going to have their graphics all the way up, but just to help further locate the issue. Here is a previous thread on this that I was involved in:

Stuff dispersing with 2D camera - Help and Feedback / Scripting Support - Developer Forum | Roblox

Also, assuming this is the same issue, I can confirm that it happens in-game as well.

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Is there any solution other than turning up the graphics quality?

Edit: Turning up graphics quality is no solution either.

The reason why it was flickering was because anytime the ball would be in a state of not moving, the script would pick up the unit of the velocity of the ball (which is zero zero zero), and would return NaN. Now as of why it clips (the ball and some parts of the map) is a reason that I don’t know as of yet.

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