You can write your topic however you want, but you need to answer these questions:
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I am making a Live Event, but there’s a error thats ruining everything and doesn’t let me do anything
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What is the issue? The output keeps saying Cannot load the AnimationClipProviderService
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What solutions have you tried so far? I tried putting a RunService.Stepped:Wait() before loading the animations, but still it gives me an error.
local Crosshead = game.ReplicatedStorage.CharactersEVENT:WaitForChild('Crosshead'):Clone()
local Watcher = game.ReplicatedStorage.CharactersEVENT:WaitForChild('Watcher'):Clone()
Crosshead.Parent = EventAssets
RS.Stepped:Wait()
print('steeppp')
local LandAnimation = Crosshead.Humanoid:LoadAnimation(Crosshead.LandAnimation)
local IdleAnimation = Crosshead.Humanoid:LoadAnimation(Crosshead.IdleAnimation)
local WatcherIdle = Watcher.Humanoid:LoadAnimation(Watcher.Fly)
LandAnimation.KeyframeReached:Connect(function(name)
if name == 'Land' then
EventSounds.CrossheadLand:Play()
game.ReplicatedStorage.CrossheadLand:FireAllClients()
Crosshead.StandHumanoidRootPart.Shockwave2.Shock2:Emit(200)
end
end)
LandAnimation:Play()
LandAnimation.Stopped:Wait()
IdleAnimation:Play()