Alright, so say for example I have 200 parts. Each of them is programmed to deal damage to a player. However, this function runs multiple times and I believe it’s causing the game to lag. Is there any way to deal with this? I’ve tried adding a debounce, but it really isn’t making a change.
Code:
local Bone = script.Parent
local Damage = script.Damage
Bone.Touched:Connect(function(hit)
if hit.Parent ~= nil and hit.Parent:FindFirstChild("Humanoid") then
local Humanoid = hit.Parent.Humanoid
if Humanoid ~= nil then
Humanoid.Health = Humanoid.Health - Damage.Value
end
end
end)
Specifics: The parts are close together, the parts are moved using a script, the parts are unions, the parts have CanCollide and CanQuery off, the parts are anchored.