Touching parts not doing Damage

local function Touching()

	local overlapprams = OverlapParams.new()
	local hitcontents = workspace:GetPartBoundsInBox(FireBall.CFrame * CFrame.new(0,0,0),Vector3.new(4, 4, 4),overlapprams)

local hitlist = {}

for _,v in pairs(hitcontents) do
	local Ehum = v:FindFirstChild("Humanoid")
		local Ehrp = v:FindFirstChild("HumanoidRootPart")
		local lefthand = v:FindFirstChild("LeftHand")
		local Head = v:FindFirstChild("Head")
	
		if Ehum then
			print("E")
			if not table.find(hitlist,Ehum) then
			table.insert(hitlist,Ehum)
			Ehum:TakeDamage(6)
				
			end
		end
	end
	

	print(hitcontents)
end
1 Like

Can you show me how you trigger the function “Touching”?

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did you not provide the full code or you forgot to use .Touched event?

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