I’m attempting to change my Humanoid movement in my Tower Defense game to :lerp() movement so I don’t have to rely on Roblox’s Humanoid Movement. While it works in moving my enemies, I can’t have them anchored because there are Towers in the game that summon allies that deal collision damage. Two anchored objects do not register the Touched event. The simple fix to this is keeping the enemies unanchored, but it causes them to jitter up and down slightly at times. Is there a way I could suspend them without needing to anchor them? Or some way to make it so two anchored objects can collide with each other?
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try welding the enemies with a weldconstraint.
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