So I’m creating a timer display for my game and it seemed like it would be a bad idea to be updating every single client on the server every 0.01 seconds just to update the elapsedTime, when I can maybe just send a remote once and then have the clients setup their own and then when the one on the server is done I tell all the clients theres should end too??
function event:Timer()
self.timer = true
while self.timer do
self.elapsedTime += 0.01
local formattedTime = string.format("%.2f", self.elapsedTime)
print(formattedTime)
task.wait(0.01)
end
end