Tween just isn't Tweening

The doors don’t move at all.

local function openBlastDoor(Door)
	local leftPanel = Door.BlastGate.LeftDoorPanel
	local rightPanel = Door.BlastGate.RightDoorPanel
	local leftGoal = {}
	leftGoal.Position = Door.BlastGate.LeftDoorPanel.CFrame.Position + CFrame.new(11,0,0).Position
	local rightGoal = {}
	rightGoal.Position = Door.BlastGate.LeftDoorPanel.CFrame.Position - CFrame.new(11,0,0).Position
	local Tween = TweenService:Create(leftPanel,info,leftGoal):Play()
	local Tween2 = TweenService:Create(rightPanel,info,rightGoal):Play()
	Door.KeycardReader.DoorOpen:Play()
	Door.KeycardReader.DoorOpen.Ended:Wait()
	print("allowed")
end

Screenshot 2023-06-21 220910

Ignore my previous response; I tested the code in a baseplate with 2 parts set up somewhat similar to how you have it set up and everything worked. Are both the parts being tweened anchored and is the weld causing any interference?

I figured it out, it was some messy server-sided stuff.

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