so im trying to implement tool order, and i get really weird results:
for i, tool in ipairs(player.Backpack:GetChildren()) do
local button = template.ImageButton:Clone()
button.Parent = frame
button.Name = tool.Name
button.Image = tool.TextureId
button.LayoutOrder = tool:GetAttribute("LayoutOrder")
local number = tool:GetAttribute("LayoutOrder")
table.insert(tools, number, tool)
print(tools)
button.MouseButton1Click:Connect(function()
if tool then
if tool.Parent ~= character then
humanoid:EquipTool(tool)
else
humanoid:UnequipTools()
end
end
end)
end
prints like this:
▼ {
[1] = "MP 43",
[2] = "Shovel",
[3] = nil,
[4] = "Panzerfaust",
[5] = "Panzerschreck"
}
panzerfaust is supposed to be [3] and panzerschreck is [4]
any idea how to fix this?