Help with Pathfinding Ai not working on Custom Mesh

hello, i have a pathfinding system and it works fine on my custom rigged mesh, but i remodeled it changed its look and when i put the Pathfinding Ai inside the new one it wont work the same, both Mesh models have there HumanoidRootPart the Same size and same position, also both models have CanCollide off for the whole model other than HumanoidRootPart, both have HumanoidRootPart Maseless on, i don’t know if its with the script because i checked all the variables and they are updated(only 1 needed to be changed) and it wont work the same, i dont think agent Radius is the problem since like i said HumanoidRootPart and is same size and position and model has cancollide off so it shouldn’t be messing with it.


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