Cash given on item purchased

I’m trying to make a system where when you buy an item (clothing item) you get in-game cash from it similar to the giftbux system in the game PLS DONATE

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local amount = 69
local marketservice = game:GetService("MarketPlaceService")

local function bough(player)
	player.leaderstats.Currency.Value += amount
end

marketservice.PromptPurchaseFinished:Connect(function(player, assetId, purchased)
	if purchased then
		bought(player)
	end
end)
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