I want to be able to store variables within a player, not to be confused with DataStores.
I made a module script that stores the variables/values and placed it in “StarterPlayerScripts” but the problem with that is that the module script can only be accessed on local scripts. I could just change the scripts into local scripts but I was wondering if there is a better way to do this.
you can call the module script on the local script and then fire a remote event? but if you don’t want to you should rewrite the module to work on the server.
I want each player to have there own separate variables/values, but also be accessible from server or client scripts. Though like I said before I don’t mind changing it to just client scripts.
Definitely don’t do that. Exploiters will be able to change it super easily. You could have a script in the Server with a table containing all the values, and the Client can invoke a RemoteFunction whenever they need the data.
Each player object has a folder that contains values. There are multiple types of InstanceValues, so it should cover up most value types that you will store.
Attributes
You can add attributes to the Player object. It is the same as InstanceValues, but it is considered a “property” inside the Player object rather than a Folder inside the Player object.
Variables
You can store player values in a script inside a table.