I’m making a build system and wanted to give players their own servers.
The problem is that I don’t exactly know if there’s a way to set an owner of the server, whether it uses game.PrivateServerOwnerId or something else. Anyone know a way?
you cannot change the owner of the reserved server, however you can set make it so only a certain player has the options to edit certain setting e.c.t
would i do it with data stores by using the private server id to store who can/can’t?
Ideally you would set it as teleport data to the reserved server, from there you can save there options or world data and other bits
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