so u know when players leave the game, does it trigger LocalPlayer.Destroying:Connect(function()
any ideas?
so u know when players leave the game, does it trigger LocalPlayer.Destroying:Connect(function()
any ideas?
Player.Destroying
isn’t an event. Are you sure you wrote the correct name?
When a player leave the game, the game.Players.PlayerRemoving
event is triggered.
like i am using trove to clean up instances and functions when a player is leaving but i dont want it to clean others trove when they leave
nvm thanks for the help i have found a solution by setting a table for every players trove
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