game.ReplicatedStorage.Trees.TreePunchAnim.Event:Connect(function()
local Punch = script:WaitForChild("Animation")
local Humanoid = script.Parent:WaitForChild("Humanoid")
local Animation = Humanoid:LoadAnimation(Punch)
Animation:Play()
end)
When you click on a tree to punch it, it fires an event to send to this script inside the player. No errors occur, but no animation plays.
lV0rd
(Tin)
July 2, 2023, 5:21pm
#2
Humanoid.Animator:LoadAnimation(Punch)
Still nothing. Does it have to do with the fact that I animated it in R6 and my character is R15?
lV0rd
(Tin)
July 2, 2023, 5:24pm
#4
YES lmaooooo wtf is you thinkin about also always use Humanoid.Animator:LoadAnimation()
and not Humanoid:LoadAnimation()
I’ve never done animation before…Will changing the player type in Game Settings fix the issue?
lV0rd
(Tin)
July 2, 2023, 5:26pm
#6
yes ofc, if yo animation’s r6 u gotta set yo character to r6 cuh
Okay thank you. Sorry this was a dumb question
1 Like
One final question: If I redid everything to work with R15, and had the game settings set to R15, would that cause any issues with people that use R6?
lV0rd
(Tin)
July 2, 2023, 5:36pm
#9
dawg if u set the game to be r15 everybody’s characters are gonna be r15
TruExort
(Exort)
July 2, 2023, 5:37pm
#10
If you redo everything to work with R15 and have the game settings set to R15, it should not cause any issues for players who use R6
1 Like
Okay. I didn’t know that’s how the game engine worked things. I didn’t know it had the power to re-rig a player with each game.
1 Like
system
(system)
Closed
July 16, 2023, 5:37pm
#12
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