Why won't this animation load?

game.ReplicatedStorage.Trees.TreePunchAnim.Event:Connect(function()
	local Punch = script:WaitForChild("Animation")
	local Humanoid = script.Parent:WaitForChild("Humanoid")
	local Animation = Humanoid:LoadAnimation(Punch)
	Animation:Play()
end)

When you click on a tree to punch it, it fires an event to send to this script inside the player. No errors occur, but no animation plays.

Humanoid.Animator:LoadAnimation(Punch)

Still nothing. Does it have to do with the fact that I animated it in R6 and my character is R15?

YES lmaooooo wtf is you thinkin about also always use Humanoid.Animator:LoadAnimation()
and not Humanoid:LoadAnimation()

I’ve never done animation before…Will changing the player type in Game Settings fix the issue?

yes ofc, if yo animation’s r6 u gotta set yo character to r6 cuh

Okay thank you. Sorry this was a dumb question

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One final question: If I redid everything to work with R15, and had the game settings set to R15, would that cause any issues with people that use R6?

dawg if u set the game to be r15 everybody’s characters are gonna be r15 :skull:

If you redo everything to work with R15 and have the game settings set to R15, it should not cause any issues for players who use R6

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Okay. I didn’t know that’s how the game engine worked things. I didn’t know it had the power to re-rig a player with each game.

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