Ive created a custom enemy model that was rigged and animated in blender. When I imported it, the animation played perfectly in roblox’s animation editor and I then published it. I had tried to implement the idle animation by creating an animation object and loading it into the animation controller, humanoid, and animator object in the model with no results. If I print GetPlayingHumanoidTracks() on the humanoid it prints the animations as currently playing but visually it is not happening. Does anyone know why this might be?
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Try removing the animation controller and only leaving the animator on the humanoid (This fixed it for me)
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