Alright, to keep it plain and simple, I have a script that changes the player’s character model, but adds their appearance on top of the model. I’m really using it for armor, and the easiest way I have found to do this is by temporarily setting the StarterCharacter the model and refreshing the player. (I haven’t felt like going through the math to add a couple parts for the sake of visuals)
There’s something I’m worried about however, that player appearance, rather the starter character, would accidently bug to this dummy model if a respawn is timed right. I might just be being paranoid, but I don’t to make something inherently bugged.
Edit: The whole problem is that the StarterCharacter should only be for one player. I didn’t feel like I made that clear.
Here’s my script, just for reference:
local Appearance = game.Players:GetHumanoidDescriptionFromUserId(UserID)
Dummy.Humanoid:ApplyDescription(Appearance)
end
buffer = false
script.Parent.Touched:Connect(function(part)
if part.Parent:FindFirstChild("Humanoid") then
if buffer == false then
buffer = true
local Player = game.Players:FindFirstChild(part.Parent.Name)
local AV = game.Workspace.StarterCharacter:Clone()
AV.Parent = game.StarterPlayer
Player:LoadCharacter()
CreateOfflineCharacter(Player.UserId, Player.Character)
AV:Destroy()
wait(0.5)
buffer = false
end
end
end)