All the text labels in my game have different lengths, causing them to have different text sizes since I have Textscaled turned on.
I want all text labels to have the same size, while having TextScaled turned on. I’ve tried text size constraints, however the text doesn’t scale properly with different screen sizes.
The best solution would be to have text scaled on and add a text constraint. You can set the max text size to the size you want. Along with this, you can turn off text wrapping so it doesn’t start a new line.
This would only work with one screen size, since with a text constraint the text size wouldn’t scale according to a different screen size.