I’m looking to create a system in my game where players can queue and be teleported to a new instance where they will fight a boss together or potentially waves of enemies. This means I would need a server to be created for said players, and then have that server be unjoinable to those who did not queue.
Should I use TeleportToPrivateServer() and create a reserved server? I heard the generated IDs are created forever and don’t know much about the function or teleport service as a whole. Can I have this function be called infinitely each time players queue or what would be the most effective way of doing this?