Im going to make this as simple as possible,
How do I make the character ‘propell’ forward into the direction they are facing as they throw a punch?
I tried using alignposition but I have no idea how to use it
local AlignPosition = Instance.new("AlignPosition",Character.HumanoidRootPart.RootRigAttachment)
AlignPosition.Attachment0 = Character.HumanoidRootPart.RootRigAttachment
AlignPosition.Mode = Enum.PositionAlignmentMode.OneAttachment
AlignPosition.ApplyAtCenterOfMass = true
AlignPosition.MaxForce = 100000
AlignPosition.Responsiveness = 100
AlignPosition = Character.HumanoidRootPart.CFrame.LookVector * -5