Can a script get overburdened in a tycoon dropper

I have a tycoon dropper and collector, but I want to have multiple collectors. What I am wondering though is whether the script can get overburdened if there are multiple collectors. This would mean there would be a couple more of these .Touched functions that would fire a lot more, as the dropper is dropping more parts onto the collector. Is this not a problem and they will all run each time, or will they start cutting each other off and the game becomes laggy?

script.Parent.Essentials.Collector.Touched:connect(function(hit)

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