Hey, so I’m working on a air combo system and in the end of the combo you basicly smash the other player to the ground but i dont want the other player to get smashed directly below me but a little bit forward and i tried solve it with Cframe.Angles but it didnt work.
Here’s a video
Here’s the code for the body velocity
local bv = Instance.new("BodyVelocity", hrp)
bv.MaxForce = Vector3.new(1,1,1) * math.huge
bv.Velocity = hrp.CFrame.UpVector * -force
game.Debris:AddItem(bv, duration)
module.Hit(char.Humanoid, 1.5, 9)