Pathfinding is failing to follow player into room without any obstructions.
I have attempted to move the Spawnpoint before with the issue not being fixed afterwards, and then moved both player detectors away from the room, still did not fix it.
Any ideas?
Video:
(I’d like to mention it does print the path status and the distance and points, it also didn’t glitch because the music ended, that isn’t the cause of issue.)