take a look the the video
yes, is self-explainable i think. i want to make the white part follows the tree log position in every angle except Y axis
take a look the the video
yes, is self-explainable i think. i want to make the white part follows the tree log position in every angle except Y axis
on a local script somewhere?
game['Run Service'].RenderStepped:Connect(function()
local y = log.Position.Y
log.CFrame = wood.CFrame
log.Position = Vector3.new(wood.Position.X, y, wood.Position.Z)
end)
if that is what you mean i’m not really sure
sorry if I can’t explain it well, so I want the rectangle to move to follow the position of the cylinder with the offset of the mouse
local mouse = game.Players.LocalPlayer:GetMouse()
local camera = workspace.CurrentCamera
local cylinder = --where ever the cylinder is
local rectangle = --where ever the rectangle is
game['Run Service'].RenderStepped:Connect(function()
local direction = camera:ScreenPointToRay(mouse.X, mouse.Y).Direction*100
local cast = workspace:Raycast(camera.CFrame.Position, direction)
if cast.Instance == cylinder then
local additional = 0
additional = cast.Position.Z-cylinder.Position.Z
rectangle.CFrame = cylinder.CFrame*CFrame.Angles(0,math.rad(90), 0)
*CFrame.new(0,0,-cylinder.Size.X/2)*CFrame.new(0,0,additional)
end
end)
try fiddling around with that and see what happens?
thanks for your help, ima test it
nope still not working as intended
cheers mate for that insightful reply, could you explain what isn’t working + screenshots
okay, i will send the screenshot and try my best to explain