this script is itself a act against god.
who names a instance script.poo
?
Okay so the timer variable is 120
…its set to 15
also you never set it back to 15 after the function finishes so it’d only one run once before breaking, unless this script was only meant to run once that is a major flaw and is also the same problem with the completedminigame
bool.
i tried to fix it so see if this new script solves your problem
local Player = game.Players.LocalPlayer
local localpart1 = game:GetService("ReplicatedStorage").Skateboard:Clone()
local Players = game.Players:GetPlayers()
local repi = game:GetService("ReplicatedStorage")
localpart1.Parent = workspace
local completedminigame = false
local BadgeService = game:GetService("BadgeService")
print("variable")
local Players = game:GetService("Players")
print("variable")
local cat = Player.PlayerGui.BananaPedia.GUI.Structure.ScrollingFrame.SkaterCat
local textmaker = Player.PlayerGui.NewDialouge.TextLabel
print("variable")
local ts = game:GetService("TweenService")
print("variable")
local ti1 = TweenInfo.new(2,Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false)
print("variable")
local ti2 = TweenInfo.new(1,Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false)
print("variable")
local sound = game.Players.LocalPlayer.PlayerGui.MainMenu.poo.SoundPlayer.Main
print("variable")
local image = Player.PlayerGui.Collected.Winner
print("variable")
local currentrotation = image.ImageLabel.Rotation
print("variable")
local plr = game.Players.LocalPlayer
print("variable")
local db = false
print("variable")
local Part = script.Parent
print("variable")
print("variable")
local debounce = true
print("variable")
local Player = game.Players.LocalPlayer
local ab = false
localpart1.Touched:Connect(function()
if not ab then
ab = true
repi.DD:WaitForChild("0"):FireServer()
print("Starting Minigame")
print("Addressed player"..Player.Name)
Player.Character:MoveTo(workspace.teleport.PrimaryPart.Position)
game:GetService("StarterGui"):SetCore("ResetButtonCallback", false)
local c = workspace.Minigames["Skater Banana Cat"].Board
c.Parent = workspace
c.PrimaryPart = c.SkateboardPlatform
local char = Player.Character
local position = workspace.teleport.PrimaryPart.CFrame
local clone = game:GetService("ReplicatedStorage").AssistantSkate:Clone()
clone.Parent = workspace.CurrentCamera
wait(1)
local items = workspace.Minigames["Skater Banana Cat"]:GetChildren()
local item = items[math.random(1, #items)]
item.Parent = workspace
item:PivotTo(position)
local text = {"You will race around the map in a time limit. Follow the checkpoints."}
textmaker:TweenPosition(UDim2.new(0.225, 0,0.4, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 1)
for i,v in ipairs(text) do
for i = 0, string.len(v) do
wait(0.025)
script.poo:Play()
textmaker.Text = string.sub(v, 1, i)
end
wait(string.len(v) / 25)
end
repi.DD:WaitForChild("50"):FireServer()
local clone1 = game:GetService('ReplicatedStorage'):WaitForChild("Check"):WaitForChild("Checkpoint(1)"):Clone()
clone1.Parent = workspace.CurrentCamera
local function End()
textmaker.Text = ""
Player.Character:WaitForChild("Board"):Destroy()
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
textmaker.Text = ""
end
for i = 120, 0, -1 do
wait(1)
if i == 0 then
End()
break
end
if completedminigame then
End()
break
end
textmaker.Text = i
end
ab = false
end
end)
local rep = game:GetService("ReplicatedStorage")
workspace.CurrentCamera:WaitForChild("Checkpoint(1)"):WaitForChild("Touch").Touched:Connect(function(touched)
if touched.Parent:IsA("Model") and touched.Parent:FindFirstChild("Humanoid") then
-- do something here
workspace.CurrentCamera:WaitForChild("Checkpoint(1)"):Destroy()
script.Sound:Play()
local aaa = rep.Check["Checkpoint(2)"]:Clone()
aaa.Parent = workspace.CurrentCamera
end
end)
workspace.CurrentCamera:WaitForChild("Checkpoint(2)"):WaitForChild("Touch").Touched:Connect(function(touched)
if touched.Parent:IsA("Model") and touched.Parent:FindFirstChild("Humanoid") then
workspace.CurrentCamera:WaitForChild("Checkpoint(2)"):Destroy()
script.Sound:Play()
local aaa = rep.Check["Checkpoint(3)"]:Clone()
aaa.Parent = workspace.CurrentCamera
end
end)
workspace.CurrentCamera:WaitForChild("Checkpoint(3)"):WaitForChild("Touch").Touched:Connect(function(touched)
if touched.Parent:IsA("Model") and touched.Parent:FindFirstChild("Humanoid") then
workspace.CurrentCamera:WaitForChild("Checkpoint(3)"):Destroy()
script.Sound:Play()
local aaa = rep.Check["Checkpoint(4)"]:Clone()
aaa.Parent = workspace.CurrentCamera
end
end)
workspace.CurrentCamera:WaitForChild("Checkpoint(4)"):WaitForChild("Touch").Touched:Connect(function(touched)
if touched.Parent:IsA("Model") and touched.Parent:FindFirstChild("Humanoid") then
workspace.CurrentCamera:WaitForChild("Checkpoint(4)"):Destroy()
script.Sound:Play()
local aaa = rep.Check["Checkpoint(5)"]:Clone()
aaa.Parent = workspace.CurrentCamera
end
end)
workspace.CurrentCamera:WaitForChild("Checkpoint(5)"):WaitForChild("Touch").Touched:Connect(function(touched)
if touched.Parent:IsA("Model") and touched.Parent:FindFirstChild("Humanoid") then
workspace.CurrentCamera:WaitForChild("Checkpoint(5)"):Destroy()
script.Sound:Play()
local aaa = rep.Check["Checkpoint(Finish)"]:Clone()
aaa.Parent = workspace.CurrentCamera
end
end)
workspace.CurrentCamera:WaitForChild("Finish"):WaitForChild("Touch").Touched:Connect(function(touched)
if touched.Parent:IsA("Model") and touched.Parent:FindFirstChild("Humanoid") then
completedminigame = true
Player.Character:WaitForChild("Board"):Destroy()
print("Found humanoid")
workspace.CurrentCamera:WaitForChild("Finish"):Destroy()
print("Destroyed")
script.Sound:Play()
print("Sound")
for i,v in ipairs(workspace.CurrentCamera:GetChildren()) do
print("Ipairs")
if v.Name == "Skateboard" then
print("Yeah no")
print("no")
else
print("destroy")
v:Destroy()
end
end
print("variable")
print("no ooooooo aaaaa")
debounce = false
print("event")
print("event")
debounce = true
print("event")
if db == false and plr:WaitForChild("Bananacats"):WaitForChild("SkaterBananaCat").Value == false then
print("event")
rep.Cat.Skatefr:FireServer()
print("event")
db = true
print("event")
local din = cat.Information
local catname = din.NName.Value
local catimage = din.Image.Texture
local catdiff = din.Difficulty.Value
local catdiffcol = din.DifficultyColor.Value
image.ImageLabel.Image = catimage
image.ImageLabel.diff.Text = catdiff
image.ImageLabel.diff.TextColor3 = catdiffcol
image.ImageLabel.TextLabel.Text = "You got: "..catname
ts:Create(sound, ti1, {Volume = 0.3}):Play()
wait()
image:TweenPosition(UDim2.new(0,0,0,0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad)
wait()
script.yoo:Play()
wait()
Player.Character:WaitForChild("Humanoid").Health = 0
wait(3)
ts:Create(sound, ti1, {Volume = 1}):Play()
image:TweenPosition(UDim2.new(0,0,-1,0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad)
db = false
end
end
end)