i created a custom water system and a custom boat bouyancy system but cant figure out how to get the drag working correctly
the linear drag is fine but the angular drag isnt strong enough. i cant make it too strong because then the boat wont be able to turn and i cant make it too weak then the boat will spin out of control
local angularVelocity = -self.moverPart.AssemblyAngularVelocity * Vector3.yAxis
local angularDrag = 5
local angularDrag = (-angularVelocity * self.moverPart.AssemblyMass) * angularDrag
self.dragTorque.Torque = angularDrag
thats what im doing right now. no matter what i do, as soon as the boat starts to rotate it takes forever to stop it