Parts connected to the player makes turning act weird

Currently, I’m making a sort of mid-range attack and I’m connecting the hitbox to the player using a weld constraint. However, doing that makes the movement of the player janky and weird. Is there any way to fix this?

bug.wmv (8.0 MB)
image

[The hitbox has can-collide off and isn’t anchored.]

Maybe it is because of the mass of the Hitbox. Try enabling the Massless property on the hitbox.

Oh thank you! I’ll try that right now.

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