Currently, I’m making a sort of mid-range attack and I’m connecting the hitbox to the player using a weld constraint. However, doing that makes the movement of the player janky and weird. Is there any way to fix this?
bug.wmv (8.0 MB)
[The hitbox has can-collide off and isn’t anchored.]
Maybe it is because of the mass of the Hitbox. Try enabling the Massless property on the hitbox.
Oh thank you! I’ll try that right now.
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