Having Problem with Sizing Part (or Ball, etc..)

hi there, i was currently working on “Eletric Ball” and also “Eletric Orb”, let me Explain, Eletric Ball is an my main creation in Roblox i was created. it becomes Brighter the more faster Eletric ball goes, Then when Eletric Ball’s Velocity is high enough, it becomes white and turned Neon. and also when Eletric Ball’s Velocity is high enough and Touch NPC or Player, it will kill them instantly and loses shock health. second is “Eletric Orb”
it’s a Second Upcoming Creation of my Eletric Ball Creation, Eletric Balls Can Absorbs the Eletric Orbs and then has Shock Health Increases, it gets bigger the more Eletric Orbs Stacked, but i got a problem of sizing using script.

Here’s a Eletric Orb’s Script:

script.Parent.Touched:Connect(function(hit)
	if hit.Name == "Eletric Ball" then
		hit.ShockHealth.Value += math.random(2,10) * script.Parent.Stacked.Value
		script.Parent:Destroy()
	end
	if hit.Name == "Eletric Orb" and script.Parent.Stacked.Value >= hit.Stacked.Value then
		script.Parent.Stacked.Value += hit.Stacked.Value
		hit:Destroy()
	end
end)

while wait() do
	script.Parent.Size = Vector3.new(4.25 * script.Parnet.Stacked.Value, 4.25 * script.Parnet.Stacked.Value, 4.25 * script.Parnet.Stacked.Value)
end

Here’s The Video For Example:

so, any clues?

I think you made a typo at the end, you mispelled Parent as Parnet

while wait() do
	script.Parent.Size = Vector3.new(4.25 * script.Parnet.Stacked.Value, 4.25 * script.Parnet.Stacked.Value, 4.25 * script.Parnet.Stacked.Value)
end

This should be

while wait() do
	script.Parent.Size = Vector3.new(4.25 * script.Parent.Stacked.Value, 4.25 * script.Parent.Stacked.Value, 4.25 * script.Parent.Stacked.Value)
end
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Yeah, i didn’t see a Typo i Made. but thanks for giving my solution!

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