There are objects in the workspace that i need to only exist on the server, is this possible? And how would i go about this
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Just make a simple local script in ReplicatedFirst / StarterPlayerScrripts
Something like this
local targets = {workspace.Folder1, workspace.Folder2} -- Target folder, that should exist only on server
for _, v in ipairs(targets) do
v:Destroy()
end
Also you can use CollectionService for this