Need help organizing LocalScript and GUI interactions efficiently

Hey everyone,

I’m currently working on a project in Roblox Studio and I’ve come across a challenge regarding the organization of LocalScripts and GUIs. Specifically, I’m finding it increasingly difficult to manage data transfer and interactions between each GUI and its associated LocalScript.

Here’s the issue: I have multiple GUIs in my game, each with its own set of functionalities and behaviors. To handle these functionalities, I’ve created LocalScripts that are attached to each GUI individually. However, as my project grows in complexity, it’s becoming overwhelming to keep track of all the interactions and data transfers between these LocalScripts and GUIs.

I’m reaching out to the community to seek advice and suggestions on how to better organize these components. How can I streamline the process of data transfer and ensure a more manageable structure for my LocalScripts and GUIs?

Are there any design patterns or techniques that I should consider implementing? Perhaps there’s a more efficient way to handle the interactions between GUIs and LocalScripts that I’m not aware of.

I’m open to any suggestions, tips, or best practices that you may have gained from your own experiences. How have you tackled similar challenges in your projects? Any insights would be greatly appreciated!

Thank you in advance for your help. I’m looking forward to hearing your thoughts!

Most professional games opt for a folder of scripts in StarterPlayerScripts which exclusively handle UI, such as the game Running From The Internet. They reference Gui Objects through the player and PlayerGui. Each script normally handles an individual segment of the UI, such as the main menu, or the shop vel sim.
I’ve never tried this but perhaps a ModuleScript with functions for UI Object manipulation such as enlargement, colour-changing and general responsiveness features could be of use here.

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