As the title says, I want to be able to do that.
I cant seem to figure out how to do it though.
So does anyone know?
You’re able to export it as a .fbx and import it to Roblox Studo normally.
Your model might be bigger in Studio that what was shown in Bloxbench, so you might want to scale it down.
When I try to do this it exports it as a Zip, if I import the Model thats in the Zip the texture doesnt work.
What seems to be the size of your textures? It may be because your textures are too big.
Well it has something to do with the file type I think, because when I export, it exports the texture and model separately, it then puts the model and texture in a Zip. Is this the wrong way to do it?
You did extract the Zip, right?
The most I can think of is trying to update the current version you have (if possible). Otherwise, you should search the Formats allowed for Blockbench.
I didnt extract the zip!!
I dont even know how lol.
Thats probably the problem
You can right-click on the Zip file and click “Extract All”.
I get the error, Texture format is unsupported. Please use a supported texture format
How do I fix this? I’m kind of new to blockbench so I’m not exactly sure how
How about exporting the model as an .obj?
How do I import it as an OBJ. The import thing only allows FBX
You can create a MeshPart in Studio, click on the Folder icon under the MeshId property, and select your OBJ model.
I’ll be away for a few hours. So sorry!
You should be able to go File > Export > Export FBX assuming you’re using the Generic Model format. Then you can import the mesh into blender
Oh yeah! And once I have it in blender I can easily put in roblox!
Ill try this soon!