Hello, again, devforum!!
Back again with another issue!!
Anyway, I’m trying to achieve something similar to the premise of moving the character’s arms towards the camera, or, rotate with the camera.
It’s weird just having IKControls break with a floating tool.
I tried some solutions online, none really helped in the case of moving the UpperTorso instead of the arms themselves. (the weapons are linked to the uppertorso)
Update, it’s talking about moving the arm, not the UpperTorso.
My goal is to make the UpperTorso move so that the weapon moves, as it isn’t connected to the hand.
Normally view models are used to do first person to gurantee it fully aims towards camera and the third person models just sort of approximates it otherwise the gun will be colliding with the torso in uncomfortable positions. Both are seperate entities/models.
Like in tf2:
Are you thinking of something super realistic like arma 3 with dead zones? (I just searched this up to see what more realistic game does)
it seems a bit off for the shotgun, i just gotta readjust the grip lol
Solution: I ended up just making the weapon’s Motor6D attach to the UpperTorso and attached the arms like that, similar to TF2’s IK snapping. Sorry for not explaining everyone!