I need help with arm movement!

Hello, again, devforum!!
Back again with another issue!!

Anyway, I’m trying to achieve something similar to the premise of moving the character’s arms towards the camera, or, rotate with the camera.
It’s weird just having IKControls break with a floating tool.


Currently the entire thing just looks like this, no arms, no facing-towards-camera, it looks ugly.

info update:
if i try to use IK to attach the weapon straight to the hand, i just get a jumbled up mess like these:
https://i.gyazo.com/e63d70946f6b47cf0a35752bc10c0a78.mp4
https://i.gyazo.com/e5c209ef7a878b2088dcd2204a8a9f83.mp4

I’d love assistance with this!

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No code?

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I tried some solutions online, none really helped in the case of moving the UpperTorso instead of the arms themselves. (the weapons are linked to the uppertorso)

What do you really want to achieve? A sway?

I want to achieve the effect of the character aiming the weapon at the point the camera is looking at.

Seems like your using a tool, try this tutorial which goes kinda in depth into the process.

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Will do, thanks for the help.
(30 letters bla bla bla)

Update, it’s talking about moving the arm, not the UpperTorso.
My goal is to make the UpperTorso move so that the weapon moves, as it isn’t connected to the hand.

bump, i really need help. this stuff’s getting to my head.

Normally view models are used to do first person to gurantee it fully aims towards camera and the third person models just sort of approximates it otherwise the gun will be colliding with the torso in uncomfortable positions. Both are seperate entities/models.

Like in tf2:

Are you thinking of something super realistic like arma 3 with dead zones? (I just searched this up to see what more realistic game does)

I HAVE FOUND THE SOLUTION
a friend on discord decided to help me with this issue, finally it works as intended!



it seems a bit off for the shotgun, i just gotta readjust the grip lol

Solution: I ended up just making the weapon’s Motor6D attach to the UpperTorso and attached the arms like that, similar to TF2’s IK snapping. Sorry for not explaining everyone!

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What fixed your issue? It would help others if you posted what was causing your problem.

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