Hello, I’m trying to make my missile move forward using LinearVelocity and being activated via Proximity Prompts.
The missile has a sound effect, particle emitter and linear velocity, but when I test it, everything works besides the linear velocity and my model will not move. Any help would be greatly appreciated.
Your max force is set to 2000 and with default gravity of 196.2 studs/s^2 it means it can only lift a mass of about 10kg. You need to increase MaxForce.
He’s not trying to make a super-fast projectile like a bullet. He wants to make a (relatively) slow guided missile. I believe LinearVelocity would actually be the best for the task.
I’m sorry for not being specific on what exactly I’m trying to achieve. I just want my missile to fly forward fast in the direction the launcher. So is LinearVelocity not the best option for that?