Hello, so basically, im working on this script where it plays an animation and theres this animation event where it knocksback your opponent backwards but when I made the bodyposition to where it sends them back infront of you, it goes backwards instead and no matter what direction I am looking at it sends then the same direction when I want it to send the opponent backwards to where I am facing. Here is the script:
local BP = Instance.new("BodyPosition",ehumrp)
BP.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
BP.P = 1000
BP.D = 500
BP.Position = humrp.CFrame.LookVector * 10
you need to add this onto the position of the victim whos getting knocked back, otherwise he will get put 10 studs from the world origin position, so victim.Position + LookVector * 10