I want to recreate a tween, so what is the exact equation for the “Quad” tweening style, and how can I reverse the equation so I can get the result similar to both in and out tweening
I don’t think you need to recreate it.
Here is the constructor and parameters of TweenInfo
Relevant here is the 3rd parameter, easingDirection, which takes an enum value with one of these values
This allows you to control the direction the tweening style is ‘played’ in, which I think is what you want to achieve.