Blinking animation overlapping character animation

Hey everyone! So, I recently made a custom face rig that moves the eyes with bones and mesh deformation for a more realistic eye animation. And, I made a separate eye blinking animation and I wanted it to play while the normal Roblox avatar animations play like the idle or walking. I tried a script and it doesn’t work for some reason and I also wanted to make a face emotion GUI but I can’t really make one without figuring out this issue.

local UIS = game:GetService("UserInputService")
local char = script.Parent
local hum = char:WaitForChild("Humanoid")
local anim = hum:LoadAnimation(script:WaitForChild("Animation"))

while true do
	anim:Play()
	wait(8)
anim:Stop()
	wait(0.1)
end

image

2 Likes

what is the priority set to? did you ever solve this?