Is there a UserinputType specifically for the jump button?
Should I even use contextActionService?
There is no UserInputType for the jump button.
The best be to connect to Humanoid.Jumping
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No, however there is an event for whenever the player jumps:
UIS.JumpRequest:Connect(function()
-- shenanigans
end)
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If you’re talking about binding an event to the jump button, you can just bind an event to the spacebar.
But this doesn’t work on mobile, or does it?
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