Hello guys,
I want to check if the moving forward
I tried the Humanoid.MoveDirection but it not relative to character direction so i cant check it
I’m looking for other way to check it.
You could try comparing the character’s velocity relative to their orientation, i.e. if their velocity is pointing in a similar direction to their torso’s lookvector they are likely walking forward.
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Use that big old Search button with the phrase detect if player moving forward.
There are a few posts that show Solutions!
yea, my bad. I found the solution right after I post, sorry
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